(Fixed the weapon fire rates) |
RiusTheMower (talk | contribs) (Fixed some weapon names to be inline with their in-game name (also fixed 2 links).) |
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− | |[[File:Dual Rifle Showcase.jpg|frameless|100x100px]]||Double barrel |
+ | |[[File:Dual Rifle Showcase.jpg|frameless|100x100px]]||[https://blazingsails.gamepedia.com/Double_Barrel Double barrel]||Small shot||42 per shot||-||4 / sec |
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− | |[[File:Quadruple Rifle Showcase.jpg|frameless|100x100px]]||[https://blazingsails.gamepedia.com/ |
+ | |[[File:Quadruple Rifle Showcase.jpg|frameless|100x100px]]||[https://blazingsails.gamepedia.com/Half_Barrel Half barrel]||Small shot||25 per shot||-||4 / sec |
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− | |[[File:Nockgun Showcase.png|frameless|100x100px]]|| |
+ | |[[File:Nockgun Showcase.png|frameless|100x100px]]||Nock gun||Small shot||15 per shot or 12 per bullet (right-click)||-||3.33 / sec |
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− | |[[File:Fast Sniper Showcase.jpg|frameless|100x100px]]||[https://blazingsails.gamepedia.com/Fast_Sniper Fast |
+ | |[[File:Fast Sniper Showcase.jpg|frameless|100x100px]]||[https://blazingsails.gamepedia.com/Fast_Sniper Fast sharpshooter rifle]||Small shot||55||-||single shot |
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− | |[[File:Big Sniper Showcase.jpg|frameless|100x100px]]||[https://blazingsails.gamepedia.com/Heavy_Sniper Heavy sniper]||Small shot||65||-||single shot |
+ | |[[File:Big Sniper Showcase.jpg|frameless|100x100px]]||[https://blazingsails.gamepedia.com/Heavy_Sniper Heavy sniper rifle]||Small shot||65||-||single shot |
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Revision as of 19:55, 20 February 2021
There are many weapons in Blazing Sails. Most weapons are single or multiple shooting but there are almost no automatic weapons such as fast firing machine guns. Because Blazing Sails is set in a fantasy version of the 17th century there are however quite a lot of fantasy weapons, including a few fast firing ones but these are quite uncommon.
Usually, weapons with higher damage have a lower drop chance. However, every weapon is viable and has strong and weak points.
Players can equip 1 main weapon, 1 sidearm and 1 melee weapon.
Ranged weapons
All ranged weapons need the correct matching ammo. Damage-wise weapons vary. Head-shots always deliver 1.5 times the regular damage. Each weapon has a primary and secondary function. Most ranged weapons have a zoom as secondary.
Image | Weapon Name | Ammo Type | Damage | AOE Damage | Rate of fire | Magazine size | Reload (sec) | Projectile speed | Projectile drop |
---|---|---|---|---|---|---|---|---|---|
Blunderbuss | Small shot | 6 per pellet (11 pellets total) | - | single shot | 11 | 1.8 | 40.000 | 15 | |
Crossbow | Arrow | 55 | - | single shot | 1 | 1.9 | 15 000 | 2 | |
Flintlock pistol | Small shot | 40 | - | single shot | 1 | 1.3 | 40.000 | 20 | |
Double flintlock pistols | Small shot | 30 per shot | - | 4 / sec | 2 | 2.4 | 40.000 | 20 | |
Quad-barrel flintlock pistol | Small shot | 20 per shot | - | 2.86 / sec | 4 | 1.3 | 40.000 | 20 | |
Dual quad-barrel flintlock pistols | Small shot | 14 per shot | - | 4 / sec | 8 | 2.4 | 40.000 | 20 | |
Musket | Small shot | 65 | - | single shot | 1 | 1.8 | 40.000 | 5 | |
Double barrel | Small shot | 42 per shot | - | 4 / sec | 2 | 1.8 | 40.000 | 10 | |
Half barrel | Small shot | 25 per shot | - | 4 / sec | 4 | 1.8 | 40.000 | 20 | |
Nock gun | Small shot | 15 per shot or 12 per bullet (right-click) | - | 3.33 / sec | 7 | 2.3 | 40.000 | 15 | |
Fast sharpshooter rifle | Small shot | 55 | - | single shot | 1 | 1.8 | 40.000 | 4 | |
Heavy sniper rifle | Small shot | 65 | - | single shot | 1 | 1.8 | 80.000 | 2 | |
Shoulder cannon | Cannonball | 60 (ship: 2 hits) | 40 (radius: 500) | single shot | 1 | 3 | 7.500 | 2.5 | |
Bomb launcher | Cannonball | 30 | 70 (radius: 500) | single shot | 1 | 2 | 6.000 | 15 | |
Fish launcher | Fish ammo | 25 | 60 (radius: 500) | single shot | 1 | 2 | 6.000 | 15 |
Melee weapons
When holding a melee weapon in Blazing Sails you move a bit faster, so you can dodge enemy shots more easily. You also have the ability to block other melee attacks. This creates the opportunity to have some awesome sword fights with your enemy. If you block an enemy attack successfully they’ll get stunned for a short while and they won’t be able to attack (left mouse button) or block (right mouse button) for a few seconds. To prevent the eternal block move there's a timer to the block mechanic. If you block too long, you’ll receive a cool-down and you’ll have to wait a few seconds until you can block again.
Most melee weapons deal different damage but also have variable attack speed.