In Blazing Sails you need to gather different resources to improve your odds of winning a match. All resources can be found on islands, treasure chests and floating crates. All resources have special designated quick-access models in the ship's hull that allow you to quickly grab some during a battle.
There are a couple of resource types:
Wood[ | ]
When a ship is hit with cannonballs or is in the dead zone the hull needs to be repaired. When a ship takes too much damage it floods and eventually sinks. It's up to the crew-members of a ship to find and repair hull damage. For this you need wood and your repair hammer. Each time you hit a hole with your repair hammer, your wood supply will decrease. Wood can be looted from the ship via the wood barrel.
The maximum size a hole can be is 18 wood big however the smallest is 2 but you can repair a hole down to it only needing 1 wood left so size may vary.
Repairing the sails of a ship does not require wood.
Weapon Ammo[ | ]
There are a few different types of ammo in Blazing Sails. Many weapons do use the same ammo to keep thing simple and straight forward. All ammo types can be looted from the ship using the ammo box. The box will detect what ammo you need depending on your weapon.
Currently you can find and use:
- Small shot
Used in pistols, rifles, sniper rifles and multi barrel weapons.
- Arrow
Used in bows and crossbows.
- Fish ammo
Used in fish shooting weapons.
Cannonballs[ | ]
Cannonballs are mainly used in ship, swivel and land cannons.
But can also be used in some weapons such as the bomb launcher and shoulder cannon.
All cannon shooting weapons/cannons deal damage to both ships and players.
Cannonballs can be looted from the ship via the cannonball chest in the hull.
For the damage values and other stats see this page.
Currently you can find and use:
Name | Description | Image |
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Regular cannonball | A regular cannonball is used for swivel cannon, Shoulder Cannon and Bomb Launcher. This ammo does 5 points of ship damage, half the damage of the heavy cannonballs. | |
Heavy cannonball | A heavy cannonball deals significantly more damage (requires more wood to repair) though the increased stopping power is a trade for increased projectile drop rate and projectile speed so aim higher and give more lead. It is also the only cannonball that the Mortar Cannon on the Bomb Vessel uses. | |
Anti-Sail cannonball | An anti-sail cannonball is a special yet commonly found cannonball that excels in hampering the mobility of your opponents. It has the highest sail damage among all cannonballs with the same reload speed as a regular cannonball which allows these cannonballs to decimate the sails of the enemy.
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Trapshot
Cannonball |
When you hit an enemy ship with this cannonball, their Capstan drops immediately. Perfect for stopping a weak ship from fleeing or to slow down a pursuer. It is possible on the Brigantine to have one pirate shoot these to keep a ship trapped while the second cannon on the broadside to continue to damage the enemy without having to switch between cannonballs.
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Anti-Cannon Cannonball | When you hit an enemy ship with this cannonball, their cannons get chains wrapped around the barrels. The chains disable the traversal (turning) of the cannons however shooting them is still possible.
Those chains appear on all cannons (except swivel and mortar cannons) The chains can be destroyed by melee-ing the affected cannon. This typically takes three hits before freeing the cannon. |
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TNT Barrel | You can either load it as ammunation or mount it on the prow of your ship.
If you shoot the barrel and you don't hit, it will float on the water and will deal damage, when an enemy ship sails over it. If you mount it on the prow it will explode when you crash into another ship. (it's mounted that far away to ensure your ship won't take any damage) |